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How to broadcast a live stream using Flash Media Live Encoder


PLEASE NOTE: This guide provides basic instructions on how to broadcast a single bitrate live stream to Flash enabled browsers. If you would like your live broadcast to also playback on iOS (iPhone, iPad) devices, or stream using the multi bitrate features found in FMLE v3.2, please refer to our iOS and Flash live streaming guide.


This guide provides instructions for a simple example of how to prepare and stream live video and/or audio using Adobe Flash Media Live Encoder.
This guide was written for OnyxServers.com flash streaming customers.


Flash Media Live Encoder is FREE to download and use. Download link: https://www.adobe.com/cfusion/entitlement/index.cfm?e=fmle3



 

Step 1: Download, install, and launch Flash Media Live Encoder

Using Flash Media Live Encoder (download here) you can capture audio/video from any device connected to your computer and broadcast it live using your OnyxServers Flash streaming account. Once you have installed Flash Media Live Encoder, connect your video source (e.g. webcam) to the computer and launch Flash Media Live Encoder. Flash Media Live Encoder should detect any video and audio devices connected to your computer.

 

Step 2: Stream your video and/or audio source to the server


To start streaming your video and/or audio source, please follow these steps:

  1. Select the 'Video' option to enable video streaming (see screenshot below). Select the 'Audio' option if you want to stream live audio.
  2. We recommend you select 'Medium Bandwidth (300 Kbps)' for 'Preset'.
  3. Select the video source you would like to stream under the 'Device' parameter.
  4. Enter the following address for 'FMS URL':

    rtmp: //Your_Domain_or_IP/live/instance_name

    Replace Your_Domain_or_IP with your domain name or dedicated IP address (if your account has been assigned one). When entering your domain name, do not enter the 'www.' portion (e.g. type in mysite.com and not www.mysite.com).

    The instance name is arbitrary and is used to reference the stream.

    Example FMS URL:  rtmp://mysite.com/live/soccermatch
     
  5. Choose a name for your live stream and enter it in the 'Stream' field. Stream name is arbitrary and could be called anything.
  6. Click on 'Connect' to connect to the server. If Flash Media Live Encoder is unable to connect to the server, please check your 'FMS URL' address.
  7. Click on the big green 'Start' button near the bottom of the page to start streaming your video and/or audio source to your account.



 

Step 3: Use the EZ Stream Wizard to play the live stream on your web page(s)


Please note: For the purpose of this guide, we provide instructions on how to broadcast a live stream using OnyxServers EZ Stream Wizard which is available to all Flash streaming customers. Customers who want to use Macromedia Dreamweaver or Adobe Flash CS3 to create their own video player can refer to the instructions found in the following guides for help:

How to use Adobe Flash CS3 to create your own FLV Player
How to use Macromedia Dreamweaver to create your own FLV Player
 

While Flash Media Live Encoder is streaming your video/audio to the server, point your browser to your EZ Stream Wizard at:

http://Your_Domain_or_IP/ezstream/

Replace Your_Domain_or_IP with your domain name or dedicated IP address (if assigned one).

From the EZ Stream Wizard main page click on the 'Generate code for a live stream' link. You will now be prompted to enter the instance and stream name you entered into Flash Media Live Encoder.



Click on 'Preview stream and generate code'.

You will now be shown the media player broadcasting your live feed. You can configure the FLV player settings and preferences. Once you have configured the FLV player, copy the generated HTML code and paste it into any web page you want the live stream broadcasted in.

Anytime you stream a live feed using the same instance and stream name, the live feed will be shown in the web page you inserted the HTML code in. There is no need to regenerate the HTML code.




 

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